![]() ![]() Buffed to a 1-2 shot kill with high mods.Its damage is more lethal, killing an unarmored player in 1-2 rockets.The self-damage from this weapon got buffed.Also make sure to have a good primary weapon equipped at the same time. Have a powerful Sniper equipped with you. It is okay on maps like Walking Fortresses and Parkour City because of the medium chance that the target will fall off. The gun takes a long time to reload compared to the other starter weapons, so attack the user while the gun is being reloaded.However, be cautious and kill the user quickly, as the user can overwhelm you at close range using this weapon's burst damage. When the user proceeds to produce a burst of flares, dodge the bursts (they have a predictable travel path) and retaliate as the user reloads, which will take some time.Watch out for rocket-jumping opponents, who can finish you off with a burst and a few shots.It might not help to have a wall behind you, as the splash damage could hit off the wall and strike you.This weapon lacks a scope and the user will have difficulty identifying targets at long ranges. Hitting will result in a kill on unarmored or brittle opponents. This weapon is a good weapon to dish outburst damage.Try to replace this weapon (if used as an offensive weapon) as soon as possible as it is useless in higher levels.You can aim and shoot below and manually rocket jump, however 2 shots will result in death (unless you're wearing armor).Many players can jump into enemy fire, live, and kill the enemies. This weapon inflicts very little self-damage, allowing you to rocket jump towards higher places where opponents without explosive weapons or the Jetpack equipped can't reach giving you time to counter your target.Take cover or retreat when reloading to prepare for another burst. The Signal Pistol has no staying power due to having only 1 shot.This weapon is not affected by gravity, so lead shots and burst at longer-range opponents.The splash damage can catch enemies unaware even if you miss. Make each shot count by aiming at the ground near the enemy or at its legs.When reloading, the player opens the barrel, takes out the old bullet and replaces it with a new one, then closes the barrel. This tiny rocket has a fast, but not instant bullet travel time, and leaves a smoky trail. The player, holding this weapon on their right hand, would make this weapon shoot a tiny rocket when tapping on the fire weapon. It has a red, fluted barrel, and a black hammer on the back of the gun. It has the same design as the Flower Power, however, it seems to have a shorter barrel and a less curved red/black grip. ![]() It has decent damage (with good modules only), a low fire rate, low capacity, and low mobility. It is a red flare gun that shoots out a small rocket. ![]()
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